In the game of Go, two players alternate placing black and white stones on lattice points of an n × n grid, each attempting to surround as much territory (i.e., regions of unfilled lattice points) as possible. At the end of the game, the score for each player is the total area of the territory surrounded by his or her stones. Given the locations of black and white stones on a Go board at the end of a match, your task is to compute the score of each player in order to determine the winner.1
Formally, two grid lattice points with coordinates (r, c) and (r′, c′) are adjacent if |r . r′| + |c . c′| = 1. A connected region of unfilled lattice points belongs to one player’s territory if all adjacent filled lattice points contain stones belonging to that player (see Figure 1). Finally, a player’s score consists of the number of unfilled lattice points in his or her territory.
Figure 1: Diagram of a 9 × 9 Go board. Unfilled lattice points belonging to black’s territory are marked with B, and unfilled lattice points belonging to white’s territory are marked with W. Neutral unfilled lattice points are unmarked. In the game above, white wins by 21 . 3 = 18.
입력 1 1 0 1 1 2 0 1 1 1 5 12 4 1 1 1 2 1 3 2 1 2 3 3 1 3 3 4 1 4 3 5 1 5 2 5 3 1 4 2 4 3 4 3 5 0 출력 Draw White wins by 3 Black wins by 1
출처:Stanford local 2007